sobota, 12 stycznia 2013

U-48 Uboat Commander

If you have ideas and suggestions what features can be added to the next version of U-48 feel free to send me email or write a comment !

6 komentarzy:

  1. Fantastic game!

    I would like to see the map screen more like SH2 with planned waypoints and a much larger map with various depths etc would be excellent too - keep up the good work
    :o)

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    Odpowiedzi
    1. There are many more features I could ask for so that the game more resembled Silent Hunter 2 and 3 as they were the best games ever - various speeds for torpedoes, navigation during battles (this would add some variety and make it much harder to judge shots), missions to patrol a set place for a set time/sink a specific ship in convoy, reload torpedoes/manage crew options, damage control screen...these are just come ideas but anything you incorporate will just add to a superb app.

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    2. Thanks for the suggestions. You have to remember that this is 2d game and it has a LOT of limitations...

      p.s. I'm not planning to update U-48 in this month... (working on new project)

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  2. Hello Odpowiedz,

    Patrol 16 radiogram 5891 attack HX-163 convoy... 4 large ships with only 8 torpedos and you can only attack from long range 8000m... it's next to impossible to sink them all. I can sink a large ship with 2 torpedoes in close range with some luck but never at long range. It takes min of 3 to sink a large at this distance. Either provide more torpedos or the option of attacking at close range. Also, the point seems to be stuck at 144... I get no credit for sinking one or 2 ships. Sometimes the point would drop back to 124 and then I would get credit for sinking 2 ships but it is stuck at 144. I thought at least I can get 20 points for each attempt I could at least upgrade the speedy torpedos but it is stuck and it's making the progress of the game next to impossible.

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  3. The deck gun shells should take into account flight time. An 8.8 cm deck gun had a muzzle velocity of only 700 m/s!! So it would take a bit more than two seconds to reach a ship at 1500 meters. This would make the game more realistic and difficult.

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